![]() ![]() I remember there was lots of hype surrounding this game. 2 was released in America as Super Mario Bros: The Lost Levels for the SNES in 1993. I've played the original on the NES, and it's quite enjoyable although difficult (what's also confusing is that even if you are playing as Luigi it still says MARIO in the top left corner! Wierd.), but Luigi can seem to put some of this difficulty away, as he has a brand new jump technique far higher than Mario's jump, but he tends to skid around a lot. I can only seem to get to World 5-3 before the life-losing streak begins. But what is the problem with this game? Well, it's FAR too difficult. We know this game as SUPER MARIO BROS: THE LOST LEVELS, and gamers got to enjoy it 7 years after its first release (which was in 1986) on SUPER MARIO ALL-STARS, and it's also a secret mode on SUPER MARIO BROS. However, there are new features, such as the poison mushrooms, sky-rocketing trampolines and the extra worlds. This is a nice follow up game, and another reason it wasn't released in the US or UK was because of repetition (it's far too similar to SMB). 2, but it was released in Japan only, because Japanese people enjoy more challenging games. ![]() No, I'm not saying that this is a bad game, it's just far too challenging. Still, very much worth playing if you like Mario games and miss the old days of 2-D sidescrolling platform games. The only problem is that the save feature on the Super Nintendo is essentially unlimited lives, as it allows you to save after each individual level. It took me probably over 20 times to beat level 8-4 (Mario 3 blatantly rips off the "jump off a ledge and angle yourself left into a pirahna plant to avoid falling into a pit" situation), but I managed to beat that, the "secret" world 9, and the greater challenges of levels A-D (although D-4 doesn't have the same sting as 8-4). ![]() 7-3, C-3), and in one case, a goal that's on a different plane than the level's starting point. It retained the feel of the original classic, but with several new twists, such as poison mushrooms, wind, powerful spring boards, "maze" effects in open air levels (i.e. Nowadays, I can breeze through any of the other Mario games with minimal difficulty (aside from Yoshi's Island, haven't played that one too many times). One of the reasons I wanted Super Mario All-Stars was simply to play this game. ![]()
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